23M053 Games and Artificial Intelligence: From Chess to Angry Birds
Date & Time:
Date: 10.04.2023 (Mon)
Time: 2:30pm - 3:30pm
Time: 2:30pm - 3:30pm
Venue:
Lecture Hall, Hong Kong Space Museum
Suitable For:
Public
Language:
Cantonese

Games are often used as test-beds for development of Artificial Intelligence (AI) techniques. One of the reasons is that games share similar problems with the real world but with simpler rules and clearer objectives. While early research efforts were directed to classic board games, in recent years, computer games have received much attention. Various AI competitions have been held regularly, including the competitions of Angry Birds, Ms. Pac-Man, StarCraft and Fighting Games. When will AI exceed human performance? In this talk, the performance of AI in various games and the difficulties of the problems will be discussed.
Speaker:
Mr. Bruce Tong Kwong-bun (Senior Lecturer, School of Science and Technology, Hong Kong Metropolitan University)
Speaker:
Mr. Bruce Tong Kwong-bun (Senior Lecturer, School of Science and Technology, Hong Kong Metropolitan University)
Programme Type: | Lecture |
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Subject Area: | Technology and Engineering |
Photo Credit: | higyou |
Organised By: | Hong Kong Metropolitan University |
In Association With: | HK Science Museum |
Capacity:
193
Price:
Free
Enrolment Period:
Not applicable
Enrolment Procedures:
Free admission on a first come, first served basis
Enquiry:
Email:
Tel: 2768 6803
Tel: 2768 6803
Last updated at:
06-03-2023